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Strategy

Pocket Siege

Trade clever shots across four crumbling landscapes with two tiny rover crews.

Artillery vehicles face each other across rolling hills as shells fly between the teams.

Keyboard · Touch · Mouse

Ready when you are.

How to play

  • Set angle and power with the sliders or arrow keys. Check the wind and dotted guide.
  • Press Space or Fire. Choose shells, scatter shots or heavy crater shots.
  • Defeat both opposing rovers. Explosions and falling can damage your own crew too.
All instructions

Seafoam and Coral each command two rovers with 80 health. Play against the computer or choose Two players to share the controls. Teams alternate shots, and surviving rovers take turns. Use the angle and power sliders, or left/right arrows for angle and up/down arrows for power. Zero degrees points right; 180 points left. Press Space or Fire to shoot. The dotted guide predicts the centre shell with the current wind and terrain. Shells are unlimited. Each team also has two heavy crater shots and two scatter shots, each launching three smaller shells. Choose ammunition from the menu or press 1, 2 or 3. Explosions damage nearby rovers on either team and remove terrain; a long fall causes extra damage. Defeat both opposing rovers to win. Choose any of four fields and restart from the top buttons. Pause with P, Escape or Pause; switching away also pauses the flight and computer.

Modern desktop and mobile browsers. Keyboard, touch and mouse controls. Local computer opponent or two players sharing one device. Match state and session wins last only while the game stays open.

artillery · turn-based · physics · two-player · tactics